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Your journey begins here

Build your own world.Live your own story.

A complete survival, farming, crafting and trading RPG inside Second Life. Bring your land in and run a colony of your own, or pick a profession and work your way across the regions.

Regions live
35

Player-run lands reporting in this week

Recipes to master
6,383

686 official, the rest invented by players

Colonists registered
1,728

133 played in the last 30 days

Build

Living worlds, not empty land

Drop a region server onto your parcel and it becomes part of a working economy — farms, stations, vendors and gatherables that other people have a reason to travel to. No scripting on your part.

  • A finished RPG system, maintained and updated for you
  • Every station customisable to your own mesh and build
  • List your realm in the public directory when you choose to

Craft

Professions that take real work

Gather, smelt, brew, cook and forge. Skills rise through use, and the chain runs deep — starch to sugar, sugar to alcohol, alcohol to something worth aging and bottling.

  • Dozens of documented crafting stations
  • Recipes with genuine input chains, not one-click results
  • Tools wear down; know your durability

Trade

Every coin comes from somebody's work

Nothing is spawned by the system. Every item on every vendor was gathered and made by a player, and priced by what another player will pay for it.

  • Player-run vendors, market hubs and mailboxes
  • Supply chains that cross regions
  • Seal what you make in a crate and sell it for L$ on the Trading Post

Two ways in

Whichever end you come at it from

Players need somewhere worth going. Builders need someone to turn up. SL Colonies Roleplay is the same system from both sides.

For players

Pick a trade and work it

Gather, craft, cook, brew, hunt and trade. Professions level through use, and the good stuff is always on somebody else’s parcel — so you travel, and you meet people doing the same.

  • Free to start — you need the HUD and meter, not a subscription
  • Dozens of regions to explore, each with its own rules
  • Achievements, profiles and Discord integration on the way

For world builders

Give your land something to do

Drop in a region server and your parcel becomes part of a working economy — with a reason for players to keep coming back, and no scripting on your part.

  • A finished RPG system, maintained for you
  • Players must visit other lands to progress — that is your footfall
  • Your own realm page, written by you, once you list

35 regions live

One system, no two regions alike

Owners set the theme, the rules and the rhythm. The same economy runs underneath a pirate harbour and an irradiated wasteland.

All realms →

By the numbers

How much game there is

Read live from the game database, so these move as the world does.

1,787
Stations in use

Of 11,239 placed, last 30 days

2,882
Resource nodes worked

Of 14,229 placed, last 30 days

93,997
Things crafted

68 being made right now

72
Land owners

With objects worked in the last 30 days

137
Quests to play

Written by 12 community authors

12
Professions

Levelled through use

27
Colonies active

Of 119 founded

2019
Running since

And still shipping monthly

On the way

Where the system goes next

An identity that follows you — across the regions, the forum and Discord — and a reason for players to keep coming back to your land. Some of it is already here.

  • In development

    Grafting and grape varieties

    Take a cutting from a ripe vineyard, graft it at the Grafting Table and grow a grape nobody else has. Varieties change the wine itself, and the best only thrive in the soil they ask for.

  • In development

    Soil, pH and fertilisers

    Every field gets soil with a real pH. Mix fertilisers at the Compost Bin to push it acidic or alkaline and grow what wants it there — or leave it be, and it drifts back to its natural level and an ordinary harvest.

  • In development

    Fishing, overhauled

    Fishing becomes a trade worth learning: bait made from what you grow and catch, a live catch used to hook a better one, and rare fish worth going after.

  • In development

    Breedables

    Bloodlines for the farm's animals: breed for coats, rarity and quality that carries through to the butcher and the kitchen, fed from your fields and your nets.

  • Done

    The Scrying Stone

    Charge your colony's stone with platinum and work its shared benches and fields from your phone — start crafts, plough, sow, water and harvest without walking the realm.

  • Done

    A new marketplace

    The market rebuilt from the ground up — every offer readable, priced in its own currency, with who is selling and where to go and get it.

Progress is written up as it happens — see the Herald for release notes and the monthly Chronicles.

The Herald

What shipped lately

New systems, new recipes and release notes, posted straight from the community forum.

All announcements →

The Workshops, Renewed

Four of our crafting stations have new apps, live today: the Cooking Station , the Alchemy Station , the Mash Tun and the Fermentor . Touch any of them and the new app opens; you don’t need to do anything. Updated…

Read on the forum

Start your adventure today

The realm of SL Colonies Roleplay awaits

Pick up the HUD and meter from the Emporium and you can be gathering your first resources within ten minutes — or drop a region server on your land and put it on the map.