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Wooden Katana Farm crates stacked on a stone quay at dusk, a galleon moored behind them, lanterns lit.

From the field to the Trading Post

Farm it. Make it. Sell it.

Everything here starts as something you grew, gathered or hunted. Turn it into food, drink and tools, seal it in a crate, and sell it to other players for Linden dollars.

Free to start

The HUD and meter are free. Make an avatar, put them on, and you can be gathering in minutes.

Your goods, your price

You choose what goes in a crate and what to ask for it. We take no commission on a sale.

Nothing hidden

A sealed crate publishes exactly what is inside, so a buyer can look before they bid.

Step one

It starts with the land

Every crate on the Trading Post began in a field, a forest or a hunt. What you cannot grow or find yourself, you can buy for coins at the markets.

Farm

Plant wheat, barley, potatoes, corn, cabbage and more in your own fields and bring in the harvest. Grapes grow in vineyards for the wine-makers.

The Farmer →

Gather

Fell timber, dig ore and stone, pick herbs and flowers. Smelt the ore into ingredients a smith can use and saw the logs into planks.

The Woodsman →

Hunt

Track game in the wilds, then butcher it for meat and hides. The hides go to the leather rack; the meat goes to the kitchen.

The Ranger →

Seeds and anything you are short of are on the market board, priced in coins you earn by playing.

Step two

Then make something of it

Raw goods are worth more once somebody has worked them. Every profession has its own stations and recipes, and they lean on each other.

  • The kitchen

    Bread, stews, pies, preserves and dried fruit, from the official recipes and the thousands players have invented.

  • The forge

    Tools, blades and fittings from the ore you dug and smelted.

  • The workshop

    Furniture and fittings from your own planks, and the crates everything ships in.

  • The needle

    Leather and cloth made into clothing and gear.

  • The herb garden

    Remedies and potions from what you gathered.

An open Katana Farm crate on a workshop table, packed in straw with loaves, a wheel of cheese, cured meats, bottles, a small cask and apples, its lid leaning against the side.

The long way round

From the field to the barrel

Some goods take more than one pair of hands. The brewery is the clearest example: what the farmer grows, the brewer turns into something worth waiting for.

  1. 1

    The mash tun

    Grain, potatoes or fruit from the fields are mashed with water and warmth until the sugars come out.

  2. 2

    The fermenter

    Yeast goes in, and in its own time the mash becomes ale, mead or wine.

  3. 3

    The still

    If you want something stronger. A wash run through the still comes out as spirit.

  4. 4

    The cellar

    If you can wait. Time in the barrel changes what you made, and what it is worth.

  5. 5

    Bottle or barrel

    Finished, and ready for a table, a tavern or a crate.

Wheat and barley for ale, honey for mead, potatoes for vodka, grapes from the vineyards for wine. The Brewer learns the rest.

Two weathered hands pressing a gold-and-red seal band across the front of a closed Katana Farm crate, by candlelight.

Step three

Pack it, and seal it

A carpenter makes the crate. You fill it on this website from your backpack and your storage, then seal it.

The seal is what makes a crate worth buying. Once it is on, the contents cannot change, your farm’s brand is stamped across the lid, and the crate publishes exactly what is inside it.

The seal band from a real crate in Second Life: a gold strip edged in red, printed with the SL Colonies crest.

Step four

Sell it for Linden dollars

Put the sealed crate on the Trading Post, at a fixed price or as an auction of one to fourteen days. Buyers pay in Second Life, and the Linden dollars go to you.

Fixed price or auction

The first buyer to pay takes a fixed-price crate. At auction, bidders name their most and pay only what it takes to beat the next one.

No commission

The sale is between you and the buyer. We hold the money until the goods change hands and take nothing from it.

Or sell it in-world

Have a real crate delivered instead, to sell from your own vendor, on the Second Life Marketplace or by hand.

Every step, from crafting the crate to the bot’s payment message, is on the Trading Post.

Your first harvest

Start with a field

Make a Second Life avatar, get the free HUD and meter, register through it, and plant something.